I would call Raphael, like, “Hey, this is it. It was a lot of uphill battles, hard times, and struggle for the both of us. It was 10 years until we had our first success with Friday the 13th. We’ll get a game out in a year or two, it’ll do well, and we’ll be off and running with this company.” We were just wrong about that. Raphael was in music for a long time before I really got to be a part of it, but when we walked into games, I think at least I had a little bit of an ego, like “Oh, this’ll be easy. In the next 15, I want to work on an album that goes platinum.” And then I was working with some people who introduced me to Raphael, and I think all three of those happened within a year, which was a little bit surreal. In the next 10, I want to work on an album that goes gold. I was graduating college like, “In the next 5 years, I want to work on an album for a major label. SPIN: Coming from the music world - where you both have a ton of experience - how big of a shift was it into making video games?Ĭharles Brungardt: For me, timing became a big factor when I was getting into music. It’s not only their most ambitious effort in that it’s self-published (meaning they have no one to share any success or failure with), but also in the potential scale and scope of the party-friendly game. Now, IllFonic have surprise-released Arcadegeddon into early access, where eager gamers can check out the first chunk of the cooperative multiplayer shooter set inside the world of a classic arcade. A few years after that, they partnered with the giants at Sony Interactive Entertainment to release Predator: Hunting Grounds, another asymmetrical title centered around battles between human soldiers and the famous alien murder machines. In 2007, he and one of his favorite collaborators, fellow Grammy-winning producer Charles “Chuck” Brungardt, launched IllFonic, an independent video game developer with a name inspired by the classic Nas album.Ī decade later, the indie team got their first big break with Friday the 13th: The Game, an asymmetrical horror game featuring everyone’s favorite hockey mask-wearing serial killer. Over the next few years, EA put out a couple more Def Jam titles, and Saadiq decided it was time to take matters into his own hands. He’d landed hits throughout the late ‘80s and ‘90s as a third of Tony! Toni! Toné!, produced for a who’s who of R&B, and was just beginning to show the music industry what he could do as a solo artist. You, the gamer, are joining us in the creative process.When Def Jam Vendetta dropped in 2003, Raphael Saadiq was only kind of joking when he expressed disappointment in not being included in the hip-hop fighting game. By purchasing the game now you are helping us discover new ways the community plays, gameplay balance, and more to help evolve the game. Speaking of street cred, earn your spot on the leaderboards.Īrcadegeddon is an Early Access game. These will earn you much more than street cred. As you continue to play you can take on additional challenges from the local “gangs” that hang out in Gilly’s Arcade. You and your friends need to save the game and the last hometown arcade.Īrcadegeddon is a cooperative multiplayer game that provides a mix of PVE and PVP experiences that allows for all different speeds of play. Unfortunately, the mega corporation, Fun Fun Co. To do so he takes all the top arcade games and connects them all to make a super game. Gilly, the owner of a local arcade, is trying to save his business from a faceless mega corporation.
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